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Probably Stolen Mods: Demo Mods Now, Workshop at Launch

Community mods exist for the Demo; Steam Workshop support arrives with 1.0. How to check compatibility and install safely.

Release & Access · Checked October 25, 2026 · 4 min read

Yes, Probably Stolen has mods. Community mods exist for the current Demo, and official Steam Workshop support, a modding API and mod localization support are announced for the full release on October 28, 2026. These are two different routes. A mod made for the Demo may stop working after an update, and the developer says Demo mods will likely not be compatible with the main game.

At a glance

At a glance
NowCommunity mods for the Demo
In 1.0Steam Workshop, modding API, mod localization
Demo mods in 1.0Likely not compatible (developer)
Loader used by some modsMelonLoader (check each mod)
Before installingBack up your saves
Official screenshot: many storage bay, machine bay and smuggler inventory windows open at once
Official screenshot · © 2026 Questing Goose Studio / tinyBuild. Illustrative media; see material statement.

Official mod support in 1.0

The developer's October 21 preview lists "Steam Workshop support + modding API + mod localization support" among the 1.0 features. With the Workshop, mods for the full game get an official place to be published and installed through Steam.

The Workshop does not exist for the Demo. Until October 28, mods are installed manually.

What the developer said about mods

On August 30, the developer replied to a Steam discussion titled "Mod Support?". They confirmed that community mods already existed for the playtest and that mod support was planned for the full game. The October preview then named the Workshop and modding API.

The same preview adds a warning: mods made for the Demo will likely not be compatible with the main game. Plan to reinstall from the Workshop after launch.

Demo mods today

Community references document mod projects for the Demo along with the builds they support. One example is the Real-Time Shop mod on Nexus Mods. Its files page labels versions for specific Demo builds, including Demo 049 and 050.

The current file, version 1.0.1, is labelled for Windows Demo 050rev5-L. That shows how closely mods are tied to a build. A mod for 049 may not work on 050.

Check compatibility first

Before you install anything, check the mod author's supported game build and loader version. Compare it with the build you are running. If they do not match, wait for an update.

Do not assume every DLL uses the same loader version. Each mod's author decides its requirements.

Back up your saves

Back up your save files before adding any mod. A mod can change how items and machines behave, and a broken save is hard to recover. A backup costs nothing.

Update 049 added a Discover button on the load screen that finds manually added saves. That can help when restoring a backup.

Installing a MelonLoader mod

Some Demo mods use MelonLoader. Follow the loader's official setup instructions rather than a third-party installer. The MelonLoader documentation specifies the Mods and Plugins folders and where the log file is written.

Ordinary mod assemblies go in the game's Mods folder. Always follow the individual mod author's instructions if they differ. We did not install or run any mod during our research.

Add one mod at a time

Install mods one by one. Launch the game after each and check the loader log. If something breaks, you will know which mod caused it.

When a mod fails, remove it and restore your backup. Report the problem to the mod author with your build number.

Avoid unofficial installers

We found a result promoting a third-party installer for a mod. It did not document compatibility or an installation procedure, so we excluded it. Treat installer tools that bundle mods with suspicion.

Download mods from the author's own page, such as their Nexus Mods files tab. After launch, prefer the Steam Workshop.

Mods and the Demo's end

The Demo will be removed when 1.0 releases. Demo mods will likely not carry over. If you depend on a mod, expect to wait for its author to update it for 1.0 or publish it on the Workshop.

Demo saves are compatible with 1.0, but the developer recommends starting a new game. That is doubly wise with a modded save.

Troubleshooting checklist

Does the mod's supported build match yours? Is the right loader version installed? Did you back up your save?

Is the mod in the Mods folder, and what does the loader log say? Answering those four questions solves most problems.

Where to find Demo mods

Community references point to Nexus Mods as one place where Demo mods are published. The Real-Time Shop files page shows the build each version supports. Read that label before you download.

Some community sites also document mod projects and their compatible builds. Use them to discover mods, then check the author's own page for the current version. The author's requirements always come first.

What to expect from the Workshop

The Workshop will make installing mods a subscription in Steam rather than a manual copy. The developer also lists a modding API, which gives mod authors an official way to extend the game. Mod localization support is part of the same announcement.

Exactly how the Workshop and API work will only be clear once 1.0 is out. We will update this guide with release-build details. Until then, treat specific Workshop features as unconfirmed.

Common questions

Does Probably Stolen support mods? Community mods exist for the Demo, and Steam Workshop support plus a modding API are announced for 1.0.

Will my Demo mods work in the full game? Probably not. The developer says mods made for the Demo will likely not be compatible with the main game.

Where do mods go? For MelonLoader mods, ordinary mod assemblies go in the game's Mods folder. Follow each author's instructions.

Is modding safe for my save? Back up before installing anything. Add one mod at a time and check the loader log.

No video guide yet

We searched YouTube for mod installation tutorials on October 25 and found no verified English video with clear, accessible instructions. We did not include one rather than recommend an unreliable guide. The primary documentation linked in the sources is the better reference.

For release timing and access, see the release date guide, the Demo guide and the Steam guide.

Sources and further reading

Information checked October 25, 2026. Send a correction.

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